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I realize I have not made a news post in around 2 years.
I think the topic here borders on a slight emergency, so I'm making this one.
Earlier this year google fun wheels flash games unblocked, after 7 years, that they no longer felt Happy Wheels was appropriate for their ads.
It was fine all that time, but now, after zero changes to my content, it's offensive.
In a very slow manner, I've made the effort to replace that revenue by using other ad networks.
Flash ads no longer seem to be viable, so, as you may have noticed, I just recently added an html5 ad before Happy Wheels loads.
From my own testing I've not been able to find any bugs, however many of you have reached out to tell me they cannot play the game.
If you're having issues loading Happy Wheels, please tell me what you're experiencing in the comments below.
Tell me the browser you're using, the operating system, what you see, and any other pertinent information.
When I first uploaded the changes, there was indeed a bug that affected 1 of my 2 front end servers which prevented the game from loading.
However I fixed that on Friday morning yesterday.
I've still gotten a couple complaints though.
If there's an issue, I can't fix it unless I know what it is.
The short version is that I'm still just working on the sequel to Happy Wheels, and I'm extremely poor at time estimates.
I've been building my own game engine from scratch.
Unlike the flash version of Happy Wheels, I've basically had to learn a new language and construct all of my own tools before I could even get to the creative side of things.
Logically all the steps I've had to take make sense to me, but actually implementing them is absurdly time consuming.
Though daunting, I do find solving each successive problem to be rewarding and educational.
I just wish I could magically present everyone with what I'm working towards now rather than at some undetermined point in the future.
So, I'm sorry to everyone that I can only now offer more waiting.
If anyone cares, I'm doing well, I've made enough money to fund development for however long it takes, I will put in as chance to win cash every minute online detail as I feel necessary, I'm currently working on the editor, I've made significant progress, and I think I will make an excellent game worthy of everyone's time.
Hopefully it will become the fully featured platform I always wanted Happy Wheels to be.
If it's not please complain in this Happy Wheels discord here: When I began work on the iOS version of Happy Wheels, I fun wheels flash games unblocked whether or not fun wheels flash games unblocked would be accepted into the App Store at all.
I found examples of bleeding limbs, gibs, blood explosions and screams in iOS games, but no one example seemed to put all these effects together like Happy Wheels does.
Also, at the time, the App Store guidelines were intentionally vague in places, "What is objectionable content?
We know it when we see it.
However, the App Store and its guidelines are living, breahting entities that change over time.
We didn't love this as many Happy Wheels players are below the age of 17, but we went along with it and really nothing seemed to change.
But then the App Store issued an objection which was not as easily remedied: inury to Irresponsible Dad's child.
We were always a bit concerned that this might be an issue and if so, how would we work around it?
We ended up going with the obvious solution which was to disable injury to the child.
Before anyone throws their arms up in angry protest, I suggest you try it.
The child can fall off the bike and will ragdoll, but always remains intact.
If you find this lack of violence utterly offensive, let us know.
We're considering an alternate solution.
This was request made by a few people.
With that out of the way, the update 1.
I am actively working on the Android version.
After other solutions failed, I decided to go with a pure C++ rewrite of the code.
This is unfortunately the best, but slowest solution.
At this point, I've got the base characters working as well as couple of the vehicles.
It's a good start, but it's still a ways continue reading />I'd give a more specific timeframe, but I would be guessing and probably inaccurately.
Jim says that he'll update the blog soon.
After reading a couple suggestions in the last news item, one of them was actually a new idea I hadn't thought of that would be very easy to implement.
Another I thought was going to be simple, but instead was much more complicated.
These are fairly straightforward, but I feel they're fairly helpful.
Mouse clicking should add a lot of new funny possibilities.
Ok, I'm now going back to working on the sequel in severe, painful isolation.
As for mobile Happy Wheels, there are several new levels in production.
The full version of the game Happy Wheels can only be played at Totaljerkface.



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